for a first game
this game was entertaining to play, certainly if it was longer it woud have been more interesting even if it had mor things to do on it, it felt like there was some ironic humor on it about the simpllicity of the game, that was funny too. the idea of playing clicking on things is nothing new, but if you work on the concept it can be fun if you add the memory factor as in this game... it was quite good for a first game
I'm glad there are people out there giving constructive criticism. I'll look into your idea.
the engine fits well and is easy enough to play and a litle bit demanding at some points, its funny and the graphics looks properly animated, if the character had a real shape and a little story it could have been almost a ten
You're right, it kind of lacks a storyline, but do not fear, because sometime, somewhere I will make more!
I give you:
I did´was able to understand what is this suposed to play, it says press space to select character, but only expands a select graphic but nothing done at all, and there are too much buttons opening other sites window, I give you 2 points only for the presentation....
but but but
I could not chose the other option... even It lacked more options , it would have been more funny, it feels uncomplete, but even nt much pretentiosu, or maybe it does , who knows
The unclickable happy is all part of the pretentious artiness of this game. You're right about the incomplete bit though, as I wanted to add more ironic hipster references but I couldn't find the right place.
the game is simple but it works after all... maybe if the graphics where a bit more entertaining, I have to admit I played this game against myself and the outcome was not too different as when playing with another one... there is not much surprise factor in this game : D
a gackground, and other things like that, I assume the idea was a pong based game, but if you mixed with a more arkaniod like theme, it would have been better, some abstract background ...
I thought it was a dull game till çi found the power up, that made me want to play till the end, the code of the movent has a problem , maybe you programed directly the action to the key instead of programing the key to a variable, and the variable to the action? also I didnt like the fact that the ghost seems to crash instead of eating the pactmam.. too violent
I think it was no difficult to move, but to figure out how to destroy the asteroids, the trick is to use opposite arros at the same time to fire and not move, and to move to avoid crash to the asteroid, the flash is very well presented and understandable, but I would give a ten if the graphics where more detailed and less cartoony...
I think the problem here is that you shouldn have put in there multiple chice, but a text introduction box, it is not so complicated to program, that would have reduced to chance to know the anser after failing 2 or tree (obviously) times.
I give you a five, but if you would have added a bit more of detail into external aspect like the fonts or an animation for the character dying , or at least an screen like resindent evil with ablack screen with a "you died" but just a "you have alreadi died, and the barricade look in one piece
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